

Possible accessories: Oculus Touch Oculus Rift Earphones Oculus Sensor Oculus Remote Oculus Rift Fit Oculus On-Ear Headphones Connector for Rock Band™ VR Guitar Controller. In the beginning of 2018, the Oculus joysticks are expected to be launched. The Oculus Touch is much more convenient to hold in hand than its competitor from HTC Vive. It is not only because of lighter weight but due to its ergonomic design. In comparison with HTC Vive, Oculus Rift is more comfortable in use. Tracking – 360 degrees, which means that with every move or turn the picture will adjust to the position of the head.

The HMD display has 2160 x 1200 resolution, working at 233 million pixels per second, has a 90Hz refresh rate. The Oculus Rift plugs to the computer via DVI and USB ports. After the success of the Rift development, in 2014 Oculus VR helped Samsung to create the Gear VR. The company was bought out by Facebook Inc. The first ever prototype of Oculus Rift was developed by Palmer Luckey, a co-founder of Oculus VR. Software partnership with Valve + big games library.Possible accessories: Vive Tracker Vive Deluxe Audio Strap Racket Sports Set with VIVE Tracker Nose Rest Face Cushion VIVE Standard Strap. HTC Vive has two handheld controllers, equipped with 24 sensors motion tracking, to make possible to mirror the hand movements.To ensure safety while using a headset, the Chaperone system warns users about the boundaries of a play area. With the help of 32 headset sensors and 360-degree motion tracking (SteamVR™ Tracking), a 110-degree field of view, intuitive controls and HD haptic feedback the user hardly can separate the real world from the virtual. It has OLED display with a 2160 x 1200 resolution and 90 Hz refresh rate. The HTC Vive, for sure, owns the title of the best VR headset. This headset works on Valve’s original software platform Stream. The HTC Vive is a product from collaboration with Valve, pioneering game platform. And they still provide the most immersive VR experience.

PC and consoles headsets primary gave the push to further development of VR industry.
